Showing posts with label thirteenth moon. Show all posts
Showing posts with label thirteenth moon. Show all posts

Thursday, May 31, 2018

Session #71: The Knights of the 13th Moon

The thugs demanded money and charged at Taumir, Tselem, and Maak Tol, who were still guffawing at the absurdity of this moment. Taumir shot lighting bolts, Tselem blasted them with fire, and within seconds, three of the four thugs lay unconscious on the ground. The party took pity on the last thug and shoved him into a zone of vines Taumir had cast, trapping him and rendering him not a threat. Tselem went and fetched the local police, who came quickly. They apparently recognized the thugs as local frequent troublemakers, and were as astonished as the party that these rabble would try something like this. "Seriously guys," one of the cops asked, "why would you try to take on the Knights of the 13th Moon?"

Tselem, Taumir, and Maak Tol returned to the rendezvous point and returned to the cave. The next morning (2 Sypheros), they decided to make their way to Krona Peak, capital of the Mror Holds and the seat of House Kundarak. They wanted someplace more secure and accessible to stash the hoard, and figured the dwarven house and its vaults would be the best choice. (They'd considered going to Flamekeep, but had not had good luck selling a Rod of Forceful Invocation in Fairhaven a few days before, so decided to go straight to the top.)

So they teleported to Krona Peak, to the House Orien teleportation station. The attendant immediately recognized them and went into full fangirl mode. She led them to the main center of House Kundarak, where the party was again well received and ushered into a VIP lounge. They were given luxurious treatment for the short wait, and then who should appear but none other than Morrikan d'Kundarak, the head of the House himself!

The party explained that they had a large treasure hoard they needed to stash in the vaults, and negotiated with Morrikan for the arrangements, eventually agreeing on an initial setup fee of 100,000 GP and an annual account fee of 100,000 GP.  The setup was so that the House could create a semi-permanent portal for them to use to get the treasure into the vault to begin with. After all the agreements were signed, Morrikan said it would take them three days to get it all ready.

The party agreed and then went to go find a dealer to sell the afore-mentioned Rod to. They were able to find better dealers here in Krona Peak than in Fairhaven, and sold it off for a cool 2.1 million gold, netting them 525,000 gold each!

The party then returned to the cave, where they spent the next three days cataloging the hoard. They knew they had hit the mother-lode of course, but were still stunned to realize, at the end of their inventory, that the total value was around one billion gold!! (Not all of it was coin, about half was in items.) They separated out the fragile items and then got the rest of it ready to be transported.

On the morning of 5 Sypheros, they returned to Krona Peak, and then used the same gravity-assisted draining technique to 'drop' the hoard from the cave to the vault. It landed with the loudest and most satisfying crash they had ever heard.

Rewards
  • 625 XP each

Saturday, September 10, 2016

Recap: The Rituals

Back in Session #28, the description of the Grant Dragonmark ritual was first published. I am reprinting it here in an expanded form, and for the first time, the Remove Dragonmark counter-ritual as well!


GRANT DRAGONMARK

Level 10 Ritual
Casting Time: 4 hours
Reproduction Time: 16 hours
Component Cost: 5 moon slivers
Reproduction Cost: 1,000 GP
Market Price: (party can determine)
Key Skill: Arcana

You speak the incantation, calling on the power of the hidden thirteen moon, focusing on the individual who is to be the recipient of this blessing. When the ritual is ended, the chosen dragonmark appears on the person’s skin, which grants all of the abilities associated with that dragonmark as well.

This ritual has no effect on an individual who already has a dragonmark. It cannot be used to grant a second dragonmark to an individual, regardless of the existing dragonmark. If the target has had the Remove Dragonmark ritual performed on them (successfully or unsuccessfully) within the last twelve months, the ritual fails.

The Arcana check is performed at the beginning, and which mark is bestowed is decided then. If Arcana check fails the ritual cannot be performed that day.


REMOVE DRAGONMARK

Level 20 Ritual
Casting Time: 8 hours
Reproduction Time: 32 hours
Component Cost: 50 moon slivers
Reproduction Cost: 17,000 GP
Market Price: (party can determine)
Key Skill: Arcana

You speak the incantation, calling on the power of the hidden thirteen moon, focusing on the target/victim. When the ritual is ended, the target's dragonmark has been removed, and they no longer have access to the abilities that the dragonmark bestowed.

This ritual has no effect on an individual who does not currently have a dragonmark, but this does not stop the caster from performing the ritual and using it up. A concealed dragonmark (see Eberron Player's Guide, p. 116) can still be removed. A victim can only resist this ritual if they make an Arcana check at least twice that of the Arcana check of the caster performing the ritual. A removed dragonmark can be restored via the Grant Dragonmark ritual, but only after one year has passed.

The Arcana check is performed before the ritual is cast, and if Arcana check fails the ritual cannot be performed that day.


Arcana Check Result Dragonmarks that can be bestowed/removed
9 or lower (none, check fails)
10-20 Healing (Jurasco), Hospitality (Ghallanda), Passage (Orien), Scribing (Sivis), Handling (Vadalis)
20-30 Detection (Medani), Finding (Tharashk), Shadow (Phiarlan/Thuranni), Warding (Kundarak)
31 or higher Making (Cannith), Sentinel (Deneith), Storm (Lyrandar)


As you learned back in Session #25 (on 1 Nymn), moon slivers are pieces of the seventh moon that fell to earth and burned into diamonds as they fell. They only fall to a plain called the Stargrounds on the island of Orthoss (which is on the far northeastern edge of Khorvaire) and are plentiful there. But the Stargrounds is also home to a deadly clan of Driders who jealously guard that area and the slivers.

Errata 11/17/2016: DC values adjusted after some play-testing.

Tuesday, August 16, 2016

Session #44: The Unrelaxing Break

Five days later, the party was still hanging around the House Tharashk enclave while the Order of the Lantern did their work. Tselem had been trying to learn as much as he could about what they were doing, and the Order had grudgingly agreed to let him watch for the most part. The rest of the party was mostly just relaxing, and trying to stay out of the muggy heat of the swamp.

Late that afternoon, the Order was in the basement of the enclave, doing some more work on the counter-ritual. Edge, Taumir, and Azeri were relaxing in the afternoon sun outside on the lawns & porches of the enclave (such as they were). As they did however, they saw some creatures emerge from the nearby Blackwater River and come swarming toward the buildings! The creatures looked like overgrown tadpoles, but unlike their somewhat tepid appearance, they packed quite a punch, and there were nearly two dozen of them or more! Fortunately, the party was able to defeat the individual monsters fairly easily. Destroying the humanoid wizard that appeared to be controlling them was a little trickier, but he too succumbed. The party then went back inside, tiredly leaving the monsters' corpses on the lawn.

Not long after the battle concluded, the Order of the Lantern emerged from the chambers below to announce that they had finally accomplished their goal, and the counter-ritual had at long last been made!

Rewards
  • 9,000 XP each
  • 10,000 GP total

Monday, July 20, 2015

Session #31: The Ghosts of the Lost

The party defeated these Yuan-ti mercenaries, and continued the long journey back the way they had come. They made it to Zarash'ak by 22 Nymm (two days later), and the next day they took a boat back to the northern coast. This time, they returned to Rekkenmark, arriving on the 3rd day of Lharvion.

In Rekkenmark, they took stock of the world situation, as well as their own. They learned that one Caraas d'Deneith had emerged as the leader of House Deneith. They did some research, and found out that the next best place to find someone to create a counter-ritual was the ruined city of Shadukar, just north of the Burnt Wood. Or at least it had been - Shadukar was reduced to a burned-out ruin in the Last War, and its refugees had spread out too far and wide to track them down as a group. The party didn't really have any other options though, so they decided to give the city a shot.

Getting there took the majority of 4 Lharvion - they arrived in the evening, and spent the night outside the ruins. The next day (5 Lharvion), they entered the city cautiously, not sure of what they would find. They eventually found a ruined temple that look promising, and slowly made their way inside. Their caution turned out to be wise, as once they had ventured deep enough in, they were attacked, of all things, by a malevolent altar! Azeri was able to recognize it as having been imbued with power from a dark god long ago, and attacking them now, years later. The party was able to use their weapons to break it down and stop the attack.

A quick look through the rest of the temple showed it to be empty and dead. The party stood in the ruins of the dead city, and wondered where there was to go next.

Rewards
  • 7,200 XP each. Time to level up!
  • You have found a Fire Horn (Player's Handbook 2, p. 210).

Monday, June 8, 2015

Session #30: The Futility in the Swamp

The party followed the Order of the Lantern to their compound/village, and waited around for a while as the Order investigated the ritual. Tselem sat with them - even though they were much higher level than he, he wanted to keep an eye on them and the ritual. The Order eventually decided that they would be willing to buy the ritual from the party, to make a counter-ritual for House Tharashk, but were unwilling to sell one to the party directly. The party refused, and left, disgusted the whole affair.

The party decided to make their way back to Aundair, and began tramping back through the swamp towards the Lantern Tower and beyond. As they were on their way, they were stopped by a snake with a man's head, who began attacking them with several other snake-creatures. The party scored some powerful initial strikes, but then the battle became one of attrition...

Rewards
(None yet, encounter still in progress)

Tuesday, June 2, 2015

Session #29: The Men in the Trees

(The party realized they had also found a Rod of Scouring Justice +4 [Player's Handbook 2, p. 206].)

The party turned to Miri, wanting to know why they had just been attacked by mummies. She was just as stunned and confused as them. She was especially freaked out by the fact that both she and Tselem had contracted mummy rot from the encounter, making it harder for them to recover.

They all cautiously approached the reading room at the end of the hall, but no further attacks came. Inside the room, they searched through the books and found the information they were looking for in pretty short order (no thanks to Taumir). From the literature, they learned that the people best suited to creating counter-rituals are the Order of the Lantern, a mysterious cult of half-orc clerics living in the Shadow Marches near the Lantern Tower. The party was not especially thrilled at this knowledge, considering the Shadow Marches were a long ways away, and not well traveled.

They all made their way out of the library basement, where Miri then took her leave of them. The party made their way to a House Jorasco healing station, where Azeri's membership in the house got them in right away, if not much in the way of discounts. Tselem got himself healed from the mummy rot, and he then purchased a healing for Miri as well. (He sent her a message through House Sivis' magical post office.)

The party then went about figuring out how to get to the Lantern Tower. They went to the local House Orien teleportation station, and the flunky at the front desk told them the only way to get there was to travel to a port city (a trip of several days), then take a boat to Zarash'ak (a journey of a week), then travel through the dangerous marshes for another day or two to reach the tower. He was very blunt in his evaluation of their chances - "you'll probably die." Tselem was annoyed, and asked to speak with a manager. The manager was suitably impressed by their House connections that he was more polite and helpful, but told them the same thing - no one ever wants to go someplace that dangerous, so House Orien don't have services in that part of the world. The party heaved a collective sigh and prepared themselves for the long trip.

They traveled three days north to Otharaunt, where they boarded a ship that sailed around the western edge of Khorvaire, arriving in Zarash'ak a week later. They spent the night in the city, and while there learned that Thrane had joined Breland in the fight against Droaam. The next day they traveled to Glumtown, an aptly named place, where they couldn't even find an inn for the night and slept out under the stars. The next day, they made their way to the Lantern Tower, and were informed they had yet a little ways to go - when asked where they could find the Order of the Lantern, they were pointed in a vague direction that took them deeper in the forest. Which is how the party found themselves, in the cloudy mid-morning of the 20th day of Nymm, traipsing through the Lantern Swamp in the Shadow Marches on the southwestern end of Khorvaire, searching for the Order of the Lantern.

As they searched, they came into a larger clearing, and in the middle there were two trees far larger than most of the rest they had seen in the forest. As they looked around, to their astonishment, the two trees came to life and started attacking them! A furious battle ensued, in which these strange tree-beasts employed other, smaller trees in the area as foot-soldiers. The party was holding their own, but then Azeri realized she knew what these things were - they were Treants, guardians of the forest, and that they generally would not attack those who are friends of nature. In an attempt to convince the creatures that they fit that category, Azeri used her divine power to heal one of the creature's wounds, and then stepped from the battle to try to repair some of the greenery in the area. The Treants immediately took notice, and stopped their assault.

The Treants asked who they are, and why they are here. The party responded that they were looking for the Order of the Lantern. The Treants considered that, and then one lumbered off into the forest, ordering the party to stay put. About an hour later, three male half-orcs, carrying lanterns lit even during mid-day, came striding out of the gloom. They asked the party who they were and what they wanted. The party showed them the Grant Dragonmark ritual, and said they were here to see if a counter-ritual could be made. The Order of the Lantern considered that, and then beckoned the party to follow them deeper into the swamp.

Rewards
  • 5,000 XP each.

Tuesday, May 19, 2015

Session #28: The Ritual Secrets

The party dusted themselves off from the battle, and decided to go out into the woods that surround Korth to make a copy of the ritual. Doing so took the better part of the day - Azeri did the copying while Edge and Taumir stood guard. As evening drew on, they returned to town and made plans to make their way to Fairhaven. They debated several methods, but in the end decided on the way that was fastest, and remarkably also the cheapest - lightning rail. They knew there was a price on their heads, but they also knew that the upheaval of the war and the House Deneith succession crisis provided enough cover noise that they could probably slip through town unnoticed. Still, they took no chances, and arrived and boarded seperately.

The three day journey to Fairhaven was for once, completely uneventful. They did however learn some important world news: Breland had attacked Droaam. The Eldeen Reaches responded by saying they will remain neutral. Some responded to this by saying it means they are cowards, hiding behind the Byeshk Mountains where Droaam can’t harass them. Zilargo started locking down its borders – it sees this conflict as a particularly bad omen, as Nymm is supposed to a month under the mark of hospitality and forgiveness.

On the 6th day of Nymm, the party arrived in Fairhaven. The University of Wynarn was closed already, so they found an inn and settled in for the night. The next morning, 7 Nymm, they followed Tselem onto campus to the office of Miri, a human woman who had been one of Tselem's teachers of magic. She was a sweet middle-aged lady who was happy to see her student again and to meet the newcomers.

After the pleasantries were aside, they showed the ritual to Miri. She was initially very skeptical that they had what they said they did, but after looking it over she realized to her astonishment that they had something extremely rare and valuable. Tselem asked if there was a way to create a counter-ritual, one that removes dragonmarks. Miri said through her shock that every ritual has its opposite, but it would require some very powerful magic, far beyond her knowledge. She said she might know where to look up some information on such things though - the restricted section of the library.

The party and Miri made their way to the library, then down several flights of stairs into a dusty, gloomy basement. As they made to enter the room at this level. they were suddenly attacked! Almost a dozen mummies emerged from the walls and set upon them! Miri was just as surprised, and joined in the fight, but she was no adventurer, and contributed very little, though she managed not to die. The party cut through their attackers and blasted them back into dust.

Rewards
  • 4,750 XP each. Time to level up!

Monday, May 11, 2015

Session #27: The Uncertainty of the Victors

When the dawn came, the party deliberated for quite a while, trying to decide what to do next. Many different goals were proposed, and at times different party members were quite opposite in what they wanted to see happen with this ritual. In the end, they decided they needed more information than they had now, so they decided to travel to Fairhaven. Tselem wanted to know if there were ways to reverse the ritual and make it so they could remove dragonmarks, and believed his old teachers at the University of Wynarn could help. Taumir was less focused on the ritual's political uses and more interested in learning more about what his people had been seeking, but felt that Tselem was on the right track. Azeri had grown quite tired of politics and dragonmarks, but was interested in the Wynarn library, so agreed to come along. Edge felt this whole adventure was ill-advised, but was not ready to abandon the group.

As the party made ready to travel to Fairhaven, they were suddenly attacked by four human-looking individuals. The fight was intense, and vicious, and the party was thrown off balance by the fact that their enemies seemed almost to be swiping at them with claws more than attacking them with weapons. As the strangers began to falter at the party's tenacious counter-attack, however, these villains began to reveal themselves as Rakshasa, shape-changing tiger-like creatures. The battle left the party drained, but when it was done, the party remained standing, and their enemies all lay dead.

Rewards
  • 4,800 XP each.
  • 10,300 GP total.

Tuesday, March 17, 2015

Session #24: The People of the Plains

The party wailed on the Lizardfolk - their numbers were intimidating, but the fight went in the party's favor. At one point, one of them attempted to attack Tselem, at which point Edge shielded his ally by stabbing the lizardfolk through the chest and slinging its corpse across the field! Needless to say, within just a few short minutes, the party stood victorious!

As the dust settled, they realized their victory was a little Pyrrhic - the lizardfolk had slaughtered all the crew of the ship. The party found themselves alone and unattended on the docks that evening. They decided to heck with their mission, and beat it out of town, spending the night in one of the the pleasant forests that surround Newthrone.

The next day (19 Dravago), the party decided that not only did they not want to have anything to do with Newthrone and/or Riedra annexing the Talenta Plains, they also weren't going to sit idly by while it happened. They decided to try and contact the leadership of the halfling clans that roamed the Plains, so they made their way through the forests and trails of Q'barra, and then though the passes of the Endworld Mountains, and arrived on the other side, at the edge of the Blade Desert, three days later, on the evening of 22 Dravago. The next day was spent wandering the Desert, trying to get in contact with one of the halfling clans. It would be another day however (mid morning on 24 Dravago) before they finally caught up to one,

The halfing caravan, which appeared to be a family of traders, was curious and cautious but friendly to the party. One of the first people they met was a girl named Shaena, who directed them to her father. From these two the party learned that a great gathering of the clans was taking place in just a day or two, and the leader of the clans would be meeting with his fellow chieftains. The party decided this was the perfect opportunity to give their warning, and asked if they could come along to the gathering, to which Shaena's clan agreed.

The travelers arrived at the gathering place late that evening. Some of the party decided to get a feel of the camp, and wandered around, listening for gossip and news. As they were doing so, they ran into a dwarf named Travok. He was amiable, and told the party how he was there to try and make a business deal with the clans. In the course of conversation, Taumir asked if he knew anything about the 13th moon. Travok tried to hide his interest and even outright astonishment, but the party could tell they'd hit a nerve. Travok said his employer, one Vondal, would be extremely interested in meeting the party, and would they like to accompany him once the gathering was over? The party agreed, then went to bed.

The gathering the next day was a sight to behold. It was a bustling bazaar, a grand festival, a political rally, and a family reunion all rolled into one. The party was able to gain an audience with the 'president' of the clans, and gave their warning that Q'barra might attempt to invade. He thanked them for their warning and promised to take it seriously.

The next morning (26 Dravago), as the clans were beginning to pack up and depart, Travok approached them and asked if they still wanted to travel with him to meet Vondal. They said they did, and they all departed for the Ironroot Mountains. The journey took a few days, and they did not arrive at the Goradra Gap until 1 Nymm. A trading post sat there, nestled under the intimidating peaks that guarded the way to the Mror Holds, the dwarven lands. There they were met by Vondal.

Vondal was in fact extremely excited to see them. It turned out that he had at one point been very involved with the work of the Whisper Wood elves. He knew as the party did that they had developed a way to give dragonmarks to any person. Vondal saw this is a big opportunity, a way to shift the balance of power in this world in a serious way, to end the monopoly the Draongmarked had over the rest of the people of the world. He persuaded the party to join him in his goal of making the Whisper Wood elves' technique available to everyone. The party was naturally a little cautious, but they felt Vondal was being honest with them, and Taumir especially was excited to be reconnecting with his past after all this time.

There were still some things that had to be done before they could truly begin though, as Vondal began to explain...

Rewards
  • 3,500 XP each.
  • 4,400 GP total.
  • You found an Amulet of Protection +4 (p. 249 PHB).

Friday, September 5, 2014

Session #10: The Inconvenient Truths

Azeri had a head start and surprising new speed, and the party was not able to catch up with her. Though the distance to Askelios was long, they all ran flat out (except Akta, who jogged behind, and took quite a while to catch up). When Azeri reached the outskirts of the town, she began to attack the townspeople! Some ran for their lives; others turned and fought. Those that did were cut down. The party rushed in to take Azeri down themselves, but Azeri had some new tricks up her sleeve. She put a curse on Edge, making it so anyone who got near to him would be injured. One of the townspeople who stood his ground was unaware of this, and in rushing to defend his town, ran right past Edge and died instantly!

The battle was furious, and when it ended, Azeri had been knocked unconscious, and four of the townspeople lay dead. The party grabbed their fallen comrade and hustled out of sight. It took some time and effort, but they were eventually able to break the dark spirit's hold over Azeri, and she awoke as herself. Immediately, the enormity of what had happened crashed down over her, and she began to weep.

The party made their way back to the camp outside of town, and slept. The next morning, the 19th day of Eyre, they decided to continue their journey to Varna, in part due to Akta's pleadings. They arrived there in the afternoon of the 21st day of Eyre, where Akta went straight to her mother's home. When Reita, Akta's mother, saw her again for the first time in 15 years, both burst into tears. The party was invited in.

When they entered the home, there was another person there, a human woman named Elane, She was dressed in the vestments of the Church of the Silver Flame, and it quickly became clear that she had a position of no small authority in that church. She explained that Reita, a worshiper of the Silver Flame, had years ago reached out to her to help her locate Akta. Elane had eventually learned of Akta's imprisonment by Zelian d'Deneith, and was making plans to get her out, when the party beat her to the punch!

In the course of their conversation, Taumir asked his usual question about the Thirteenth Moon. When Elane realized that he was one of the Whisper Wood elves, she was greatly surprised - she thought they had all been wiped out! She explained that his people had been working on a way to give dragonmarks to any person, regardless of bloodline. Zelian had found out about it, and felt so threatened by it, that he had had them all killed. The party was great relieved to have finally found some answers!

Another shock was coming for Elane, and Reita too - as they all talked the existence of Akta's dragonmark was revealed. Elane was as astonished and stunned as the party had been upon their first learning of it, and Reita too, as Akta had managed to keep it hidden from her too. With all these revelations, Elane seemed to make a decision. She declared that Zelian was dangerous, dangerous to the world, and needed to be stopped. Elane could not get the Church of the Silver Flame involved directly, but she could hire a group like the party to take him out. Would they do it?

Taumir, Tselem, and Azeri did not hesitate. Edge, however, told them they were all insane! Zelian is one of the most powerful men in the world, he reminded them, and House Deneith is already hunting them. The chances that they would even survive this is small, let alone accomplish their goal. The party remained committed though, and Edge grudgingly agreed to come along.

Elane said they would outfitted with whatever equipment they wanted, and given the support they needed to carry out their mission. Tomorrow they would travel to the city of Flamekeep, the headquarters of the Church of the Silver Flame, and start their mission from there. With that, she retired to an inn she was staying at in town, and the party took their leave of Reita and Akta.

Rewards
  • 1,000 XP for Edge, Tselem, and Taumir; 200 XP for Azeri. This means leveling up!
  • You found 200 GP on the bodies of the townspeople; split it however you wish.

Thursday, August 28, 2014

Session #9: The Cleric's Fall

The party talked for a minute to determine their next move, and decided to get in the coach and carry on their way. After only traveling for a few minutes they came upon the rest of the caravan, who were surprised and a little wary to see them. So wary in fact that they sent them on their way, letting them take the couch without any further questions.

The party rode on until late the next afternoon (17 Eyre), when they reached the city of Askelios, at the foot of the Star Peaks. Taumir had been acting aggressive and suspicious all day and now argued that the party should go into town without him so he wouldn't be recognized by anybody. Edge and Akta went into town and asked around about the Whisper Woods. They met a farmer who mentioned that his brother had spent some time in the woods, but was currently doing some woodcutting a long way away.

Returning to the camp outside of town they found that Taumir had fortified the spot by building a moat. The rest of the party was beginning to feel a bit jumpy themselves, but the night passed without incident. The next day (18 Eyre), the party hiked into the Whisper Woods. Before long, they came upon Taumir's old camp, which lay in ruins. It didn't look like anyone had been to this spot in a long time. Edge found a few gold pieces on the ground, and Taumir found a scroll he thought was long lost, but they didn't find much else of value.

While the party was puzzling over what to do next, a fox wandered into the clearing where they stood. They could tell at once that it was not just a fox, but a fox spirit, a fact that intrigued and excited Azeri. To their shock, however, the fox only spoke one word: "Run." And then it ran for its life. The party followed, only to find themselves pursued by an Owl-Bear! They turned, they fought, they defeated, and then they feasted!

After lunch, they heard someone moving in the woods near by them, just down a hill. Azeri and Taumir decided to try to sneak up on them. Taumir failed miserably, falling down the hill to land at their feet. The surprised peasants answered the questions he asked them, and were genuinely startled when Azeri snuck up on them. They didn't have much useful to say, though.

The party was frustrated with their lack of progress in finding out anything about the Thirteenth Moon, so they decided to wait for evening to see if some star-gazing would help. In the meantime, Edge rested, Tselem studied magic, while Taumir took Azeri to see the Whisper Rock, an interesting formation nearby.

That evening, the fox spirit returned, much to Azeri's delight. As it approached, and she prepared to commune with it, a hunter's arrow struck the animal vessel dead! Azeri's shock and rage was palpable - in fact the entire forest suddenly went dark and the party realized that something terrible had just happened. Azeri stood, and turned around, and the party saw literal darkness overtaking her - her eyes had gone black, and they could sense dark magic gathering around her. She rushed the shooter, a poor farmer they could see at the edge of the clearing. She struck him dead with a single blow, and then tore off in the direction of Askelios!

Rewards
  • 700 XP each.
  • In the forest you found a Watcher's Horn. It's in the Player's Handbook 2, which I have a PDF of. The description: "This small black horn produces no noise when sounded, but it awakens your slumbering friends and makes them ready to fight (as a minor action)."