Showing posts with label level 15. Show all posts
Showing posts with label level 15. Show all posts

Tuesday, September 1, 2015

Session #33: The Flight & the Mercy

The last two fire creatures did not make it easy, but in the end the party struck them down as well. Elane continued trying to attack Azeri as she lay there, but once the last of her allies died, she became strangely still and quiet. The party was exhausted, night had fallen, and while they were outside of town, they were close enough to populated areas that the fight was bound to have attracted some attention. They took their captive, hustled into the woods, and settled in for the night.

That night, as the party slept, Azeri awakened and, in a rather amazing display of stealth, slipped past Edge, who was keeping watch, and took the still bound Elane away, deeper into the forest. There, she confronted the Silver Flame cleric about her betrayal, demanding to know the reason. Elane gave none beyond what she had said earlier in the evening, and was dismissive and rude to her captor. Despite this, Azeri didn't have the heart to execute her, and set her free, telling her that this was her last chance. Elane pondered this for a second, then fled for her life.

When the rest of the party awoke the next morning (6 Lharvion), they were surprised and annoyed at Azeri's actions, but they decided the only prudent thing to do at this point was to get the heck out of here, especially considering the number of power players they were now wanted by had reached a half-dozen or more. They decided that they weren't going to have any luck with the ritual until they could gain more magical knowledge, and they couldn't do that skulking around in the bushes of the world. So they decided to head to Breland (specifically the capital city of Wroat) and try to join the war effort.

The party made their way south to the city of Sigilstar, a day's journey. Fortunately, despite their wanted status, the day passed without incident. The next day (7 Lharvion), they made it as far as Nathyrr, but there they were stopped by suspicious guards at a checkpoint. They were able to bluff their way through though. An hour or so later they passed over the Brey River into Breland, and breathed a sigh of relief - here they should be less hunted.

The next few days were uneventful as they traveled the major highway through the fields and plains of Breland to Wroat. Around noon on the 12th day of Lharvion, they finally arrived. After making some inquiries, they decided to seek out a certain Baron von Mucharsen, a man supplying the Brelish government with soldiers.

They approached his house in the center of the city and offered their services as elite troops or even spies. The chamberlain there seemed bored by their offer, and ushered them into a courtyard to give them a 'test.' The test turned out to be three ogres, whom the party dispatched with almost no effort at all. The chamberlain was stunned speechless, and invited them to come meet with the Baron personally.

Rewards
  • 9,100 XP each! Time to level up to 16!
  • You found a Spirit Shield +4 (Player's Handbook 2, p. 203).
  • You found a Lifedrinker weapon +3 (Player's Handbook, p. 235).
  • You found 8,500 GP (total).

Monday, August 17, 2015

Session #32: The Renewed Betrayal

As the party thought about it, they suddenly all saw in their minds a vision of Elfrich, who said to them: "Sentinels from Olath coming to apprehend you, dead or alive. Elane will protect you. Get out now. Meet us in Flamekeep." (Olath in a city a few hours journey away.)

The party decided to heed his warning and made the several hour journey to Flamekeep, arriving there that evening. They found the headquarters of the Church of the Silver Flame, and were there guided to a chamber where Elane and Elfrich were waiting for them.

Elane explained that political circumstances are conspiring against the party. Thrane and House Deneith were cracking down on past enemies, so the warrants for Taumir and Edge were being actively pursued now, and Azeri was still wanted in connection with the incident at Askelios (the victims had forgiven Azeri, but the law of course did not know that). Elane said that she wanted to help and protect them - she was very grateful for the work they did in bringing down Zelian. She proposed giving them new identities and sending them away from Aundair and Thrane. The party though this was a good idea, so they followed her to the outskirts of Flamekeep, to the church that they had launched their first expedition from.

Before leaving Flamekeep, Elfrich begged their forgiveness for his part in their troubles, and they frankly forgave him.

As they walked to the church, Elane seemed quiet, pensive. When she finally decided to speak, she said she had a confession to make.

"I think, considering the circumstances, that I should be honest with you. The day we met at Reita's home, well, that wasn't the first time I'd heard of you. You see, it was me who brought you all together in the first place. The day you all met in Passage - I had arranged for you to meet and come together. I knew what Zelian and House Deneith had done to your people, Taumir, and to your friend, Tselem, and to you personally, Edge, and I wanted to bring you together to defeat him. I had to let you come to your own realizations of why he was your enemy of course, since none of you knew."

The party was surprised by this revelation, but not concerned. They asked a few questions, and continued their journey.

When they reached the church, to their alarm. the doors came open and about a dozen creatures of fire and stone stepped out. The party immediately realized that Elane had double-crossed them. She did not even attempt to deny it. "You understand, of course, that I can't have Zelian's death linked to the Church of the Silver Flame, or me. I am sorry. But after all, you are all wanted criminals and a [racial slur for changelings]."

And with that, Elane stabbed Elfrich through the heart, killing him instantly, and began walking away.

The creatures rushed at the party, clearly intent on their destruction. Azeri and Tselem threw up magical barriers that slowed their approach, and sent forth several blasts of magical power that took out multiple opponents at once. They also weren't about to let Elane get away that easily either. The over-confident cleric was brought down under an overwhelming attack, and began to bleed to death there on the field. As the party dealt with the more serious opponents, Elane was bound and brought back from the brink of death. The treacherous churchlady proved to still be an annoyance - even bound, she managed to strike at Azeri a few times.

Within short order, only two of the attacking creatures remained, and the party was beating them down. Still, the creatures were not done yet...

Rewards
(Nothing yet, encounter is still ongoing)

Monday, July 20, 2015

Session #31: The Ghosts of the Lost

The party defeated these Yuan-ti mercenaries, and continued the long journey back the way they had come. They made it to Zarash'ak by 22 Nymm (two days later), and the next day they took a boat back to the northern coast. This time, they returned to Rekkenmark, arriving on the 3rd day of Lharvion.

In Rekkenmark, they took stock of the world situation, as well as their own. They learned that one Caraas d'Deneith had emerged as the leader of House Deneith. They did some research, and found out that the next best place to find someone to create a counter-ritual was the ruined city of Shadukar, just north of the Burnt Wood. Or at least it had been - Shadukar was reduced to a burned-out ruin in the Last War, and its refugees had spread out too far and wide to track them down as a group. The party didn't really have any other options though, so they decided to give the city a shot.

Getting there took the majority of 4 Lharvion - they arrived in the evening, and spent the night outside the ruins. The next day (5 Lharvion), they entered the city cautiously, not sure of what they would find. They eventually found a ruined temple that look promising, and slowly made their way inside. Their caution turned out to be wise, as once they had ventured deep enough in, they were attacked, of all things, by a malevolent altar! Azeri was able to recognize it as having been imbued with power from a dark god long ago, and attacking them now, years later. The party was able to use their weapons to break it down and stop the attack.

A quick look through the rest of the temple showed it to be empty and dead. The party stood in the ruins of the dead city, and wondered where there was to go next.

Rewards
  • 7,200 XP each. Time to level up!
  • You have found a Fire Horn (Player's Handbook 2, p. 210).