The party decided that they wanted to get some old questions answered, and that step one in doing that would be to raise Elfrich from the dead. As doing so would take eight hours of Azeri's time, and it was already night, they found lodging and retired to tackle that project the next day.
Raising Elfrich was the work of most of the 8th day of Dravago. Edge kept watch while Azeri was casting the ritual. At long last, it was completed, and Elfrich opened his very surprised eyes. The party demanded to know if he had knowingly betrayed them, and if so, why. He hung his head, and said that, yes, he had done it all on purpose. Zelian had gotten to him, and forced him to do it. They asked why he'd activated the hidden bomb when he knew what would happen - he replied that by that point it was either they killed him or Zelian did, so it didn't seem to matter.
The party was not pacified by his answers, but wasn't about to kill him when they had just spent a great deal of time and money bringing him back to life. They informed him that he owed them for that; he is in their debt. And to repay that debt, they said, he will gather information for them now, and they'll call on him when they need him. Elfich was grateful, and said he planned to set up shop in Ghalt, a city none too far from Passage. After obtaining their leave to go, he fled into the waning light of the evening.
The party decided their next move was going to be to head to Tselem's alma mater in Fairhaven, University of Wynarn, to meet with an old professor of his, and continue pursuing other unanswered questions. Thus resolved, they headed to the nearest House Orien teleportation station. On their way however, they were met by a Dragonborn male named Kriv. Kriv knew they had taken down Zelian, or rather Kriv's master did, and had asked Kriv to 'invite' them to meet with his master.
The party was naturally very guarded, especially since Kriv would not say who his master was (though it seemed pretty likely it was a dragon) or what exactly he wanted. Kriv made it very clear though that he did not intend to take no for an answer, but neither was he in possession of all the facts. The party debated for a time, and then decided to accept. Kriv led them down to the docks on the shores of Silver Lake, where they boarded a galleon going to Drum Keep on the far side of the lake. (Kriv insisted they pay their own way, which annoyed them, so Edge paid for everyone, including Kriv, as a nose-thumbing gesture.)
It was night by the time the boat set sail. The party bedded down in the passenger bunks (such as they were) below deck. The boat arrived at Drum Keep very early the next morning, but the crew did not ask the passengers to disembark until dawn arrived on the morning of 9 Dravago. Drum Keep was a busy though not particularly noteworthy fort, and the party did not really have any reason to linger, so they followed Kriv an hour's journey into the desert beyond.
At long last, Kriv stopped and declared they had arrived, then stepped to one side. A moment later, a great brown dragon emerged from beneath the sand. Kriv's master was indeed a dragon, and his name was Khamsin. Khamsin greeted the party cordially enough for dragon, but quickly made it clear he had a bone to pick with them. Killing the leader of one of the Dragonmarked Houses, at least according to him, was interfering with the Draconic Prophesy. The party asked to know how so, but Khamsin loftily refused to entertain such questions. To him, there was only one course of action - the party must leave Khorvaire entirely, so as to not interfere any further. The party was naturally reluctant, but they were also reluctant to take on a dragon of Khamsin's stature, so they agreed to his terms.
Khamsin opened a portal to Sarlona, the other great civilized continent of the world, and ushered the group through. They found themselves in the midst of swampy, humid forest. It had been morning in Khorvaire, but now they were literally on the other side of the world, and it was evening. The portal closed beyond them, leaving to wonder what was going to happen next.
They didn't have long to ponder. Through the trees a crashing was heard, and then a ferocious green dragon burst into the clearing where they stood. It wasted no time attacking them. The party fought back bravely, wondering if this was just bad luck ... or if they'd just been played.
Rewards
(Nothing yet, since the encounter is still on-going)
Showing posts with label elfrich. Show all posts
Showing posts with label elfrich. Show all posts
Monday, January 12, 2015
Monday, November 10, 2014
Session #14: The Pursuit of Madness
About halfway through the battle with the golems, the party seemed to find their stride, and hit back against their enemies, eventually polishing them off. Knowing that Zelian had probably teleported somewhere close, they left the house in hurry, slipping past the guards once again, and headed back into Atur. They were able to use the info from Elane to find a House Deneith teleportation 'station' hidden in the back of a shop. Tselem disguised herself as a Deneith official and was able to fool the guard into telling her that Zelian had been there recently, and had teleported back to Korth. The guard got a little suspicious when he saw her then go and talk to the party, so they made haste back to Korth, using phantom steeds to make the trip in about half the time.
By this time it was evening, and the party decided to pack it in for the evening. They found an out-of-the-way inn and settled in. Edge did a little scouting around, and ended up running into Elfrich, the old friend of Taumir who had helped them out before. He said he'd be able to help them again, so Edge arranged a time for them to meet the next day.
The party found Elfrich's turning up right now a little suspicious, so they decided to take a very cautious approach the next morning (which was 28 Eyre). Half the party remained hidden while the other half prepared to meet up. At first it looked like the old spy was going to be a no-show, but then they spotted him hiding somewhere else nearby. Elfrich acted very evasive, telling them Zelian had departed for Varna, and he eventually offered them a teleportation talisman. The party was wary, but accepted, and he invited them back to his apartment to use it. Upon arriving though, the party's magic users realized the talisman was not intended for teleportation, and Edge pinned Elfrich to the wall and demanded some answers. Elrich insisted he was being honest, and offered to use the talisman himself. They agreed, and he did, at which point the talisman exploded!
When the smoke and debris of Elfrich's apartment settled, Elfrich was dead, and the party was injured, but not particularly slowed down. Disgusted, the party stuffed his corpse into their bag of holding so they could question him later, and then headed to a House Orien public teleportation circle. From there they transported directly to Varna - it cost a fortune for each party member, but at least the waiting was over.
Once in Varna, they made a beeline for Reita & Akta's home. As they drew near, they saw a crowd gathered and Reita sobbing, and their hearts sank.
Rewards
By this time it was evening, and the party decided to pack it in for the evening. They found an out-of-the-way inn and settled in. Edge did a little scouting around, and ended up running into Elfrich, the old friend of Taumir who had helped them out before. He said he'd be able to help them again, so Edge arranged a time for them to meet the next day.
The party found Elfrich's turning up right now a little suspicious, so they decided to take a very cautious approach the next morning (which was 28 Eyre). Half the party remained hidden while the other half prepared to meet up. At first it looked like the old spy was going to be a no-show, but then they spotted him hiding somewhere else nearby. Elfrich acted very evasive, telling them Zelian had departed for Varna, and he eventually offered them a teleportation talisman. The party was wary, but accepted, and he invited them back to his apartment to use it. Upon arriving though, the party's magic users realized the talisman was not intended for teleportation, and Edge pinned Elfrich to the wall and demanded some answers. Elrich insisted he was being honest, and offered to use the talisman himself. They agreed, and he did, at which point the talisman exploded!
When the smoke and debris of Elfrich's apartment settled, Elfrich was dead, and the party was injured, but not particularly slowed down. Disgusted, the party stuffed his corpse into their bag of holding so they could question him later, and then headed to a House Orien public teleportation circle. From there they transported directly to Varna - it cost a fortune for each party member, but at least the waiting was over.
Once in Varna, they made a beeline for Reita & Akta's home. As they drew near, they saw a crowd gathered and Reita sobbing, and their hearts sank.
Rewards
- 3,000 XP each! Time to level up!
Thursday, August 7, 2014
Session #8: The Escape To Hell
The party headed up the stairs with Akta in tow. At the next floor, they found another long corridor with lots of cells. Azeri briefly checked one or two, but found nothing of interest. They did however run into two more guards, having failed to be particularly stealthy. The guards proved little challenge, though, and the party quickly made their way up to the next floor. From here they could see the exit to the prison, guarded by another human male. They failed to sneak up on this one as well, but he proved no more difficult than the rest of them. (In a particularly epic moment during the fight, the guard shot at Azeri with his crossbow, and both Edge and Taumir used shield effects to turn the attack back on him, killing him with his own attack!)
Exiting the prison, Tselem disguised himself as Regdar, and bluffed the gatekeeper that they were transferring the prisoner to a different location. They made their exit and snuck into the city of Korth. Akta expressed the desire to contact her family, whom she hadn't seen in 15 years. Wary of the House Deneith mercenaries who were surely about to be pursuing them, Taumir suggested they find someplace to hide, then worry about stuff like that. Someone he once knew from his time as a spy lived here in town, a half-elf named Elfrich, so they set out to find him.
Finding Elfrich took some time, but they eventually found his clock shop. He was very surprised to see Taumir, but agreed to help him. He closed the shop, and they all went up into his apartment above it. After some discussion, they asked Elfrich to go and buy them passage on a caravan while they laid low. He agreed, collected 5 GP from each of them, and left. While he was gone, the party and Akta caught up on what she had been doing the last 15 years (not much besides languishing in a dungeon) and how they had come to know she was there. Akta said she didn't really know what Zelian wanted, but had a good idea of what this was about. She pulls up the long sleeve of her dress to reveal that she has a dragonmark! No tiefling has ever, in the entire history of the world, developed a dragonmark, least of all the Mark of Sentinel!
The party was stunned by this development, and realized the danger that this posed. Tselem hit on the idea of hiding the mark using the Conceal Dragonmark ritual. They needed some spell components for it though, so Tselem transformed himself into a nondescript human, went out, bought them, and sent a message that Akta had written down for him. Returning, they performed the ritual, effectively wiping away the dragonmark from her arm. Akta was so relived that she wept.
A few minutes later, Elfrich returned with the tickets, and said they should probably be going now. They snuck out the back of the shop, and found a human guard waiting for them. He was way out of his depth though, and the party eliminated him with a single strike. They quietly but quickly made their way to the caravan office, and within a few minutes boarded the coach that would take them to Varna.
They were able to leave town without further incident, and traveled to a fort across the river (a few hours away). There the caravan camped for the night, and the party was finally able to rest after this exhausting day!
The next morning, the 16th day of Eyre, dawned, and the party roused themselves for breakfast, finally refreshed. As they were about to depart, however, a horrible sound rent the morning air, and a portal opened up in the field nearby them. Out of it spilled three demons and two gnolls. These infernal creatures rushed the party immediately, bent on the their destruction. The party fought responded forcefully, and stood their ground against the beasts. Tselem was particularly effective with a zone of poisonous gas. Before long the abominations had been destroyed. As the dust settled, they realized the other coaches and their passengers had fled, including their own driver, leaving them with a coach but otherwise alone.
Rewards
Exiting the prison, Tselem disguised himself as Regdar, and bluffed the gatekeeper that they were transferring the prisoner to a different location. They made their exit and snuck into the city of Korth. Akta expressed the desire to contact her family, whom she hadn't seen in 15 years. Wary of the House Deneith mercenaries who were surely about to be pursuing them, Taumir suggested they find someplace to hide, then worry about stuff like that. Someone he once knew from his time as a spy lived here in town, a half-elf named Elfrich, so they set out to find him.
Finding Elfrich took some time, but they eventually found his clock shop. He was very surprised to see Taumir, but agreed to help him. He closed the shop, and they all went up into his apartment above it. After some discussion, they asked Elfrich to go and buy them passage on a caravan while they laid low. He agreed, collected 5 GP from each of them, and left. While he was gone, the party and Akta caught up on what she had been doing the last 15 years (not much besides languishing in a dungeon) and how they had come to know she was there. Akta said she didn't really know what Zelian wanted, but had a good idea of what this was about. She pulls up the long sleeve of her dress to reveal that she has a dragonmark! No tiefling has ever, in the entire history of the world, developed a dragonmark, least of all the Mark of Sentinel!
The party was stunned by this development, and realized the danger that this posed. Tselem hit on the idea of hiding the mark using the Conceal Dragonmark ritual. They needed some spell components for it though, so Tselem transformed himself into a nondescript human, went out, bought them, and sent a message that Akta had written down for him. Returning, they performed the ritual, effectively wiping away the dragonmark from her arm. Akta was so relived that she wept.
A few minutes later, Elfrich returned with the tickets, and said they should probably be going now. They snuck out the back of the shop, and found a human guard waiting for them. He was way out of his depth though, and the party eliminated him with a single strike. They quietly but quickly made their way to the caravan office, and within a few minutes boarded the coach that would take them to Varna.
They were able to leave town without further incident, and traveled to a fort across the river (a few hours away). There the caravan camped for the night, and the party was finally able to rest after this exhausting day!
The next morning, the 16th day of Eyre, dawned, and the party roused themselves for breakfast, finally refreshed. As they were about to depart, however, a horrible sound rent the morning air, and a portal opened up in the field nearby them. Out of it spilled three demons and two gnolls. These infernal creatures rushed the party immediately, bent on the their destruction. The party fought responded forcefully, and stood their ground against the beasts. Tselem was particularly effective with a zone of poisonous gas. Before long the abominations had been destroyed. As the dust settled, they realized the other coaches and their passengers had fled, including their own driver, leaving them with a coach but otherwise alone.
Rewards
- 1,750 XP each! Time to level up!
- Edge got 3 GP off that guard.
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